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Review: MySims Agents for Wii

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The Sims franchise has been a major powerhouse of sales and popularity on the PC for years, but has never really translated into success on consoles and handhelds, managing only modest sales and average reviews. As the franchise moved to the Wii in 2007 it was transformed into MySims, which removed all of the teen and adult-focused content and targeted a younger audience. The MySims franchise has been focused on the Nintendo platforms (aside from a single PC entry), and while it has been better than the dismal Nintendo DS entries, the response has still been mixed reviews and unspectacular sales. Electronic Arts hopes to change all that as they mix things up with MySims Agents for the Wii, and was kind enough to provide a copy for me to review and keep, so let’s take a look and see how they did!

The Hype:
MySims Agents is a single player simulation/adventure game in which players take on the role of a special agent on a mission to uncover and foil the sinister plans ofMorcubus, the corrupt CEO of MorcuCorp . Players will search for clues and solve cases across the city and far beyond as they piece together his nefarious plans. Armed with a set of increasingly sophisticated gadgets, players will track footprints, pick locks, hack into computers and do molecular forensics.

They will also jump, climb, balance and build their way to follow cases no matter where they lead, even taking a private jet to reach an ancient temple, a spooky mansion and an icy mountaintop chalet. Along the way they meet MySims they can recruit to build up their own team of agents, and unlock rare items they can use to deck out their headquarters.

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