Tech, Autos, & Gear in Layman's Terms Since 2006

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November 29, 2012 • Crowdfunding, Gaming, News

Sinister Design Launches a Telepath Tactics Kickstarter!

I have written several times about the cool hybrid indie RPG ‘Telepath RPG: Servants of God’, and while I never finished the review I started, it remains a unique experience and one of the best indie games I have played this year.

For a while now developer Craig Stern has been talking up the progress on his turn-based game Telepath Tactics – and now he has launched a Kickstarter effort in order to deliver a game with a robust single-player experience and more graphics content than the original simple turn-based multiplayer game he planned.

Project Title: Telepath Tactics game for PC/Mac/Linux

Status: Active

Closing Date for Funding: 12/29/2012

URL of the Project: http://www.kickstarter.com/projects/1426761469/telepath-tactics

From the Creatives: Telepath Tactics is a turn-based tactical RPG in the tradition of Fire Emblem and Disgaea. It features a single player campaign with well-written characters embroiled in a tale of war and political intrigue, as well as 2-to-6 player multiplayer with support for hotseat play (i.e. you and your friends playing together in the same room, Super Smash Brothers style). Telepath Tactics is being developed for Windows, Mac and Linux.

Setting

Telepath Tactics takes place in a fantasy-steampunk universe that averts most of the tropes you’re used to from these sorts of games. Magic doesn’t exist: instead, there is psionics and steam-powered technology reliant on a volatile, crystalline substance called vibra. Cavaliers don’t ride horses: they ride giant, armored praying mantises. There are no elves, no dwarves, no goblins, no dragons: it’s just humans and a few other, entirely original sentient races (such as the shadowlings, disembodied floating heads that quite literally feed on human suffering).

Gameplay

Telepath Tactics takes a highly deterministic approach to combat mechanics. Attack damage is 100% predictable, and attacks always hit unless there is some intervening factor (such as the attacker having been blinded, or the target having some special defensive status effect). In this regard, it is very much a game of skill akin to chess—chance will seldom determine the outcome of a battle.

Telepath Tactics borrows liberally from the best tactics games around to provide a wide variety of available strategies. Throw enemies off of cliffs; push enemies into water or lava; fling friends across gaps; set your enemies on fire; freeze them; blind them; cripple them; stun them; use hit-and-run tactics with cavalry and bowmen; teleport; grab item drops; stick your ranged units on the high ground to boost their effectiveness; the list goes on and on.

Here is the trailer:

For more info and to keep up-to-date on Telepath Tactics progress:
Sinister Design’s main site
Sinister Design’s Facebook Page
Sinister Design’s Twitter Page

And of course head to the Kickstarter page to get more information about how you can support the game!

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