The Legend of Zelda: Skyward Sword features familiar main characters, engaging story, amazing watercolor-like visuals, MotionPlus controls, and a huge replay value as Link and Zelda are treated as adventurous equals who live in the clouds of Skyloft.
The Hype
One of the most storied franchises in history soars to new heights. The Legend of Zelda™: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls to the series enabled by Wii MotionPlus™ technology enhances player movements while offering the most intuitive play control of any game in the series to date.
The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link’s blade in the player’s hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.
Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link™ soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.
Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.
The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they’ve already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.
The Reality
The Legend of Zelda: Skyward Sword requires a medium to high reading level since the game has no voice acting here with language translations in English, French, and Spanish. The timeline begins at the beginning of the Zelda games series. This e10+ rated game Familiar contains character archetypes, but they entertain and endear – the woman to woo, the heroes, the villain, the rival, and his comic relief sidekicks. The main villain, named Ghirahim, has some great dialogue while Link’s classmate Groose and his cronies also factor into events.
Link, one of the heroes, does not immediately enter into the story – not a reluctant hero, but needs a little prodding, especially in the morning. Zelda, the other hero, is Link’s equal here though her high status makes her a vulnerable target. Therefore, given the timeline, developers have the opportunity to re-launch this game series from the beginning. Time travel also factors into the story as Link’s helpful guide through this world, Fi, puts him on the path towards fighting the evil below with the special Skyward Sword. This story also incorporates elements from the other games, so it becomes a nice homage and possible send-off.
The story centers on a special “wing ceremony” where Link seeks knighthood. His best friend? Zelda, of course. These two childhood friends have formed a special relationship, so when the story shifts to the “world below”, a.k.a. Hyrule, and Link must pursue Zelda players experience further emotions involving sacrifice, bravery, and admirable morality. Authentic emotions build the personal investment in the game and the desire to finish it. Complete game conquerors can experience the Hero’s Quest that restarts the game at a higher difficulty.
The side missions add to the immense replay value, but some continuity issues, linear limitations, and lack of intuitive situations hinder progress at times. For example, Link’s ability to hold a pet in the beginning seems to lead towards greater things, but this element literally disappears after entering then exiting buildings. More shortcuts and multiple solutions for the simple tasks can improve the experience.
The graphics include better maps (access with + button) and expanded heads-up display options, which act as an on-demand help system that does not clutter up the screen if players choose. The soft palette blends the colors well without hard edges. The regular dungeon settings mix with deserts, lush grasslands, and volcanic lands, which players revisit previous environments for new reasons.
The MotionPlus controls are required for this one player experience, so players can perform the actions, including fighting and flying, successfully. These controls work well and require minimal adaptation…like many worthwhile games. The standard third person view unfortunately switches to first person when scanning the area instead of fluidly offering these options in real time gameplay. Players use the MotionPlus remote for sword/weapons and other main actions and the nunchuk for the shield and movement. Use both for combination spin attacks.
The swordplay mechanics feel great through the remote and even include a special nunchuk combination action where player press the C button and point the remote throughout the environments to discover things. The other varied offensives (bow, slingshot, whip, etc.) provide a nice mix that refreshes each adventure filled encounter. Collectibles count towards weapon and power upgrades in this new system as well.
Players get a sense…or fear of flying even before mounting the flying birds, a.k.a. Loftwings. Mounts on the ground would be much safer, but players experience a daring free fall and an initially desperate whistle call for the birds instead. A seemingly unnecessary risk, but an exhilarating one. The first Loftwing race challenge feels like less skill and more luck. Adjustment is biggest key here as players aim with the remote and tilt it for appropriate corrections.
On the nunchuk, tap Z for view centering or enemy lock ons. On the remote, the 1 button show inventory while the 2 button provides gameplay help. Use the A button for dashes and B button for item collection. Players can also find help within the game in special areas or by talking with characters.
Link automatically jumps when he reaches a ledge, but make sure to get the angle right. He also does everything faster in this game including climbing – a welcome update. The stamina meter lets players know when characters need a break.
A remote control flying beetle allows players to collect and interact with out-of-reach items while special actions include powerful wind gusts (also used to uncover hidden items) and digger claws. Musical instruments also play a key role in game progression and simple enjoyment while the musical score enhances the emotional scenarios.
Initial production copies include a special Zelda orchestral music CD performed at The Legend of Zelda 25th Anniversary Symphony Concert. The special bundle ($124.99 suggested retail price) includes The Legend of Zelda: Skyward Sword game, music CD, and gold Wii MotionPlus remote with Triforce symbol.
A solid sequel to the 2006 predecessor Twilight Princess, originally released on GameCube then updated for the Wii. Hopefully Nintendo does not take five years to make the next game installment.
Review: The Legend of Zelda: Skyward Sword
Where to Buy: Amazon and other stores
Price: $49.99
What I Like: Swordplay control interface, musical score, boss fights, new upgrade system built on collectibles, mental challenges, puzzles, visual/artistic direction, and flight/open world sensations on the Loftwings
What Needs Improvement: Controls (besides swordplay), more open world options, minor logistical/continuity issues
Source: Copy provided by publisher