Why I Want a $60 Game for My iPad … and Why You Should Too
Way back in 2009, I was lamenting the insulting cheapness of App Store games, and also the destructive ‘race for the bottom’ in terms of mobile game pricing. At the time we were seeing big game companies struggle due to the large budgets of ‘AAA’ games requiring massive sales volumes, and that dictating choices made in terms of franchises to pursue and so on. Over the last few years, Indie games have exploded, and they have shown that for a much smaller budget a game can still deliver a high-quality experience. And yet on the iPad we are still getting an…